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A relatively weak roster early on, but later-game development gives them access to viciously effective Uruk-Hai units, including the specialized pike units that will give them a huge advantage over Rohan.
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Free Peoples Of Eriador - Guerilla/Ranger: Many units are cheap but comparatively weak in straight-up fights, with emphasis on light infantry, militia, and Dunedain Rangers.They also have access to and focus on securing mineral-rich mountain territories. Elitist due to the effectiveness and costliness of their high-tier units. Dwarves - Elitist/Brute Force/Economist: The Dwarves have the best heavy infantry in the game bar none, with no cavalry and few archers.For example, you can completely avert the Balrog's spawning in Moria if you kill the leader and heir of the Orcs of the Misty Mountains, thus eliminating the entire faction by turning all of their settlements neutral. This can be bypassed if you manage to kill the factions' leadership before attacking the city, through either open battle or assassination.
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If you manage to seize a faction's capital city before pacifying the rest of their empire, a fairly large army consisting of late-game units with full armor upgrades will spawn in, take back the city, and then go ransack the rest of your empire.Certain AI settlements will spawn reinforcements when attacked, discouraging opportunistic sieges with small/weak armies.Most of their units are on-par with those of the Elves. Arnor's army is basically Gondor on crack.Any force of them will be a tough challenge. Badass Army: Possible for any force, but inherent to the Dwarves.
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